AI Insights · Timothy · April 2025
Top 5 2D Realistic Games on Unified Platform in Italy, Q1 2025
Explore the performance of the top 5 2D realistic games in Italy during Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top 5 2D realistic games in Italy showcased varied performance metrics across downloads, revenue, and active users on a unified platform. This data, sourced from Sensor Tower, offers a glimpse into the trends observed during this period.
8 Ball Pool saw its weekly revenue fluctuate, starting at approximately $23.8K and peaking at $26.3K in early March. Downloads started strong at 24.1K in early January, dipping to a low of 15.6K in early March before recovering slightly. Active users consistently remained above 230K, peaking at 309.7K in mid-March.
For Scopa - Italian Card Game, revenue began at $80K, with a slight peak at $87.9K in February, and ended at $72K. Downloads steadily decreased from 31.1K to just under 8.9K by the end of the quarter. Active users showed a decline from 151K to 130K over the quarter.
The Qblock: Wood Block Puzzle Game experienced minimal revenue, with a peak of $110 in early January. Downloads varied, starting at 23.5K, dropping in January, but recovering to 17.9K by the end of March. Active users steadily rose, reaching 130K in mid-March before a slight decline.
Burraco - Italiano Carte had negligible revenue, peaking at $16 in early January. Downloads decreased from 16.8K to 6.8K by the end of March. However, active users grew significantly from 47.3K to 114K.
Finally, Scopa - Card Game Italian also saw minimal revenue, with a peak of $10 at the start of the quarter. Downloads fell from 19.6K to 8K. Active users decreased from 50.4K to 41.3K over the quarter.
For more detailed insights, visit Sensor Tower's platform.